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Damien Hirst & Invader — Possibilities of Escape

Possibilities of Escape

2025

Possibilities of Escape is among the most sculpturally ambitious works in the Triple Trouble collection, combining Hirst's mastery of glass and steel enclosure — most famously associated with his preserved animal works — with Invader's pixel-based iconography rendered in vinyl. The use of glass and stainless steel immediately evokes Hirst's iconic vitrines, those clinical, institutional containers that simultaneously preserve and imprison their contents, while the inclusion of vinyl allows Invader's 8-bit characters to inhabit this charged space as both subject and symbol. The title carries layered meaning: in Hirst's world, escape is often impossible — his subjects are fixed forever in formaldehyde or steel — yet Invader's video game characters are defined by their capacity for movement, evasion, and play, creating a conceptual tension at the heart of the piece. Together, the collaboration raises questions about freedom, containment, and the nature of digital versus physical existence, themes that resonate powerfully in an era of increasing virtuality. The work ultimately asks whether escape is a physical act, a digital fantasy, or simply a matter of perspective.

Medium
Glass, stainless steel and vinyl sculptures
Dimensions

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About this work

Damien Hirst & Invader, Possibilities of Escape, 2025

Possibilities of Escape is among the most sculpturally ambitious works in the Triple Trouble collection, combining Hirst's mastery of glass and steel enclosure — most famously associated with his preserved animal works — with Invader's pixel-based iconography rendered in vinyl. The use of glass and stainless steel immediately evokes Hirst's iconic vitrines, those clinical, institutional containers that simultaneously preserve and imprison their contents, while the inclusion of vinyl allows Invader's 8-bit characters to inhabit this charged space as both subject and symbol. The title carries layered meaning: in Hirst's world, escape is often impossible — his subjects are fixed forever in formaldehyde or steel — yet Invader's video game characters are defined by their capacity for movement, evasion, and play, creating a conceptual tension at the heart of the piece. Together, the collaboration raises questions about freedom, containment, and the nature of digital versus physical existence, themes that resonate powerfully in an era of increasing virtuality. The work ultimately asks whether escape is a physical act, a digital fantasy, or simply a matter of perspective.

Medium
Glass, stainless steel and vinyl sculptures
Dimensions
149 x 100 x 25 cm
Year
2025
Seen at
HENI, London, United Kingdom

Related themes

Minimalist Aesthetic, Translucent Quality, Sculpture Installation, Glass Steel Vinyl, Liberation Concept, Escape Theme, Hopeful Mood, 2020s Era, British Contemporary, Reflective Surface

More works by Damien Hirst

Collected by

Alex Capecelatro, Sarah Greenspan, Hamilton Selway Gallery, Brittany Laques